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Tyranids and Moving House

I've been moving house and have no interwebz - hence me being piss poor at regular blog posting.

I got my first 40k game in on Thrusday....has been a while!

Played 1750 with Tyranids...and what can I say? The extra 250 points to normal (UK - 1500 standard) makes a monstrous difference to the way you can construct and play Nids.

In a very positive way.

My list was;

Prime - Lash whip/BSword, ScyTals, Regen
Prime - Lash Whip/BSword, ScyTals, Regen

3 x Hive Guardx2

2 x Termagants x 10
2 x Tervigon - Catalyst, Aglands, Toxin sacs, Cluster Spines
1 x Hormagaunts x20 - Toxin Sacs

2 x Harpy - Heavy Venom Cannon (TL), Cluster Spines

Carnifex - Dual ScyTals
Biovore
Biovore

I attached the Primes to the Fex (as the Fex is a Brood and can be bought in multiples I see this as all good - the Rulebook states that an IC cannot join a unit that is only ever bought as a single model...not that an IC cannot join a single model unit...)and run them behind the fearless Hormies, with both Terv's supporting...Harpies and HGuard smash up transports...Harpy's really proved their versatility with large templates and using Sonic Screech to half the initiative of enemy units...combined with Hormagaunt assault was very cool...

All works really, really well and I love the impact this army has on table top domination...I controlled alot of the table top due to the sheer volume of gaunts and threat bubbles from a variety of units. 

Great game and a win for the NIds vs Fateweaver Demons...

Look for regular posting to recommence from the 21st October onwards when wireless gets set up in the new house.... plus lots of exciting hobby exploits as I set up my Man-Cave in the garage....photos to follow!!

Cheers guys and I appreciate that you all still check out the site even with the slow posting over the last month...

Venerable

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